Commit Graph

6 Commits

Author SHA1 Message Date
Steve Robb
c1d423f758 Better error message regarding the use of interfaces as properties, suggesting the use of TScriptInterface instead.
#codereview robert.manuszewski

[CL 2314145 by Steve Robb in Main branch]
2014-09-30 09:10:54 -04:00
Steve Robb
53d7de0fc8 Enum class codegen fixes for UFunctions, as raised here:
https://github.com/EpicGames/UnrealEngine/pull/433

#codereview robert.manuszewski

[CL 2312741 by Steve Robb in Main branch]
2014-09-29 07:39:15 -04:00
Steve Robb
82fcd06c42 enum class support for UENUMs. Currently only supports enum classes of underlying type uint8, because the property system needs to be updated to handle more than that.
EPropertyReferenceFlags removed too, because it is unused.

#ttp 329394: UHT: Support the C++ "enum class" syntax for UENUMs

#codereview robert.manuszewski

[CL 2252907 by Steve Robb in Main branch]
2014-08-12 08:51:25 -04:00
Steve Robb
3757db36a5 [GitHub] 341 : Enabled class member initializer-awareness to UnrealHeaderTool
Integrated changes, added a test.

#codereview robert.manuszewski

[CL 2248431 by Steve Robb in Main branch]
2014-08-08 09:42:56 -04:00
Steve Robb
41834919f6 #ttp 333303: [GitHub] 67 : Fix UnrealHeaderTool to properly support #ifdef and #ifndef precompiler directives
#fix Integrated code.
#fix Added other code to SimplifiedClassParse to make #elif etc. work in the middle of #ifdef/#ifndef.
#fix Added missing UHTDebugging.manifest fields.
#change Added some test preprocessor directives to TestObject.h.
#change Fixed some alignment.

#codereview robert.manuszewski

[CL 2061388 by Steve Robb in Main branch]
2014-05-01 15:24:39 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00