You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
EPropertyReferenceFlags removed too, because it is unused. #ttp 329394: UHT: Support the C++ "enum class" syntax for UENUMs #codereview robert.manuszewski [CL 2252907 by Steve Robb in Main branch]
21 lines
1022 B
C++
21 lines
1022 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "UnrealHeaderTool.h"
|
|
|
|
#include "ClassMaps.h"
|
|
|
|
TMap<UClass*, FString> GClassStrippedHeaderTextMap;
|
|
TMap<UClass*, FString> GClassSourceFileMap;
|
|
TMap<UClass*, int32> GClassDeclarationLineNumber;
|
|
TMap<UClass*, FClassHeaderInfo> GClassGeneratedFileMap;
|
|
TMap<UClass*, TUniqueObj<TArray<FName>>> GClassDependentOnMap;
|
|
TMap<UClass*, FString> GClassHeaderNameWithNoPathMap;
|
|
TMap<UClass*, FString> GClassModuleRelativePathMap;
|
|
TMap<UClass*, FString> GClassIncludePathMap;
|
|
TSet<UClass*> GPublicClassSet;
|
|
TSet<UClass*> GExportedClasses;
|
|
TMap<UProperty*, FString> GArrayDimensions;
|
|
TMap<UPackage*, const FManifestModule*> GPackageToManifestModuleMap;
|
|
TMap<UField*, uint32> GGeneratedCodeCRCs;
|
|
TMap<UEnum*, EPropertyType> GEnumUnderlyingTypes;
|