2014-03-14 14:13:41 -04:00
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "UnrealHeaderTool.h"
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#include "ClassMaps.h"
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TMap<UClass*, FString> GClassStrippedHeaderTextMap;
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TMap<UClass*, FString> GClassSourceFileMap;
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2014-05-19 03:21:12 -04:00
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TMap<UClass*, int32> GClassDeclarationLineNumber;
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2014-04-29 06:45:18 -04:00
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TMap<UClass*, FClassHeaderInfo> GClassGeneratedFileMap;
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2014-03-14 14:13:41 -04:00
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TMap<UClass*, TUniqueObj<TArray<FName>>> GClassDependentOnMap;
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TMap<UClass*, FString> GClassHeaderNameWithNoPathMap;
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TMap<UClass*, FString> GClassModuleRelativePathMap;
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TMap<UClass*, FString> GClassIncludePathMap;
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TSet<UClass*> GPublicClassSet;
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TSet<UClass*> GExportedClasses;
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TMap<UProperty*, FString> GArrayDimensions;
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2014-04-23 20:18:55 -04:00
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TMap<UPackage*, const FManifestModule*> GPackageToManifestModuleMap;
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2014-08-12 08:51:25 -04:00
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TMap<UField*, uint32> GGeneratedCodeCRCs;
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TMap<UEnum*, EPropertyType> GEnumUnderlyingTypes;
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