Files
UnrealEngineUWP/Engine/Source/Programs/UnrealFrontend/UnrealFrontend.Build.cs
Max Preussner b8c2d04663 UFE: Broke out commands into separate files; removed unnecessary dependencies
#CodeReview: chris.gagnon, peter.sauerbrei

[CL 2318026 by Max Preussner in Main branch]
2014-10-02 18:49:18 -04:00

56 lines
1.1 KiB
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealFrontend : ModuleRules
{
public UnrealFrontend( TargetInfo Target )
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateIncludePaths.AddRange(
new string[] {
"Programs/UnrealFrontend/Private",
"Programs/UnrealFrontend/Private/Commands",
"Runtime/Launch/Private", // for LaunchEngineLoop.cpp include
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AutomationController",
"Core",
"CoreUObject",
"DeviceManager",
"LauncherServices",
"Messaging",
"ProfilerClient",
"ProjectLauncher",
"Projects",
"SessionFrontend",
"SessionServices",
"Slate",
"SlateCore",
"SlateReflector",
"StandaloneRenderer",
"TargetDeviceServices",
"TargetPlatform",
}
);
// @todo: allow for better plug-in support in standalone Slate apps
PrivateDependencyModuleNames.AddRange(
new string[] {
"Networking",
"Sockets",
"UdpMessaging",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
}
);
}
}