// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class UnrealFrontend : ModuleRules { public UnrealFrontend( TargetInfo Target ) { PublicIncludePaths.Add("Runtime/Launch/Public"); PrivateIncludePaths.AddRange( new string[] { "Programs/UnrealFrontend/Private", "Programs/UnrealFrontend/Private/Commands", "Runtime/Launch/Private", // for LaunchEngineLoop.cpp include } ); PrivateDependencyModuleNames.AddRange( new string[] { "AutomationController", "Core", "CoreUObject", "DeviceManager", "LauncherServices", "Messaging", "ProfilerClient", "ProjectLauncher", "Projects", "SessionFrontend", "SessionServices", "Slate", "SlateCore", "SlateReflector", "StandaloneRenderer", "TargetDeviceServices", "TargetPlatform", } ); // @todo: allow for better plug-in support in standalone Slate apps PrivateDependencyModuleNames.AddRange( new string[] { "Networking", "Sockets", "UdpMessaging", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Messaging", } ); } }