Files
UnrealEngineUWP/Engine/Source/Editor/ReferenceViewer/Public/ReferenceViewer.h
2014-03-14 14:13:41 -04:00

44 lines
1.2 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ModuleManager.h"
/**
* The public interface to this module
*/
class IReferenceViewerModule : public IModuleInterface
{
public:
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline IReferenceViewerModule& Get()
{
return FModuleManager::LoadModuleChecked< IReferenceViewerModule >( "ReferenceViewer" );
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded( "ReferenceViewer" );
}
/** Invokes a major tab with a reference viewer within it */
virtual void InvokeReferenceViewerTab(const TArray<FName>& GraphRootPackageNames) = 0;
/** Creates the ReferenceViewer widget */
virtual TSharedRef<class SWidget> CreateReferenceViewer(const TArray<FName>& GraphRootPackageNames) = 0;
};