// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #pragma once #include "ModuleManager.h" /** * The public interface to this module */ class IReferenceViewerModule : public IModuleInterface { public: /** * Singleton-like access to this module's interface. This is just for convenience! * Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. * * @return Returns singleton instance, loading the module on demand if needed */ static inline IReferenceViewerModule& Get() { return FModuleManager::LoadModuleChecked< IReferenceViewerModule >( "ReferenceViewer" ); } /** * Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true. * * @return True if the module is loaded and ready to use */ static inline bool IsAvailable() { return FModuleManager::Get().IsModuleLoaded( "ReferenceViewer" ); } /** Invokes a major tab with a reference viewer within it */ virtual void InvokeReferenceViewerTab(const TArray& GraphRootPackageNames) = 0; /** Creates the ReferenceViewer widget */ virtual TSharedRef CreateReferenceViewer(const TArray& GraphRootPackageNames) = 0; };