Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/LevelEditor.Build.cs
Andrew Rodham 8ed278ece8 Added proper material picker to BSP surfaces
This addresses TTP#345459 - NUX:BSP: Changing or removing the material on a BSP surface was confusing

[CL 2312615 by Andrew Rodham in Main branch]
2014-09-29 04:18:33 -04:00

86 lines
1.7 KiB
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LevelEditor : ModuleRules
{
public LevelEditor(TargetInfo Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
"Kismet",
"MainFrame",
"PlacementMode",
"ReferenceViewer",
"IntroTutorials"
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"Settings",
"UserFeedback",
"IntroTutorials"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Analytics",
"Core",
"CoreUObject",
"DesktopPlatform",
"InputCore",
"Slate",
"SlateCore",
"SlateReflector",
"EditorStyle",
"Engine",
"MessageLog",
"NewsFeed",
"SourceControl",
"StatsViewer",
"UnrealEd",
"RenderCore",
"DeviceProfileServices",
"ContentBrowser",
"SceneOutliner",
"ActorPickerMode",
"RHI",
"Projects",
"TargetPlatform",
"EngineSettings",
"PropertyEditor",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
"PropertyEditor",
"SceneOutliner",
"ClassViewer",
"DeviceManager",
"SettingsEditor",
"SessionFrontend",
"AutomationWindow",
"Layers",
"Levels",
"WorldBrowser",
"TaskBrowser",
"EditorWidgets",
"AssetTools",
"WorkspaceMenuStructure",
"NewLevelDialog",
"DeviceProfileEditor",
"DeviceProfileServices",
"PlacementMode",
"UserFeedback",
"ReferenceViewer",
"IntroTutorials"
}
);
}
}