// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LevelEditor : ModuleRules { public LevelEditor(TargetInfo Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "AssetTools", "Kismet", "MainFrame", "PlacementMode", "ReferenceViewer", "IntroTutorials" } ); PublicIncludePathModuleNames.AddRange( new string[] { "Settings", "UserFeedback", "IntroTutorials" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Analytics", "Core", "CoreUObject", "DesktopPlatform", "InputCore", "Slate", "SlateCore", "SlateReflector", "EditorStyle", "Engine", "MessageLog", "NewsFeed", "SourceControl", "StatsViewer", "UnrealEd", "RenderCore", "DeviceProfileServices", "ContentBrowser", "SceneOutliner", "ActorPickerMode", "RHI", "Projects", "TargetPlatform", "EngineSettings", "PropertyEditor", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "MainFrame", "PropertyEditor", "SceneOutliner", "ClassViewer", "DeviceManager", "SettingsEditor", "SessionFrontend", "AutomationWindow", "Layers", "Levels", "WorldBrowser", "TaskBrowser", "EditorWidgets", "AssetTools", "WorkspaceMenuStructure", "NewLevelDialog", "DeviceProfileEditor", "DeviceProfileServices", "PlacementMode", "UserFeedback", "ReferenceViewer", "IntroTutorials" } ); } }