Files
UnrealEngineUWP/Engine/Source/Editor/HardwareTargeting/Private/HardwareTargetingModule.cpp
Andrew Rodham d47385c930 Moved hardware targeting applied settings to DefaultEngine.ini rather than a saved Editor.ini
This ensures that multiple users will not attempt to update the project settings on start-up.

#codereview Michael.Noland

[CL 2315685 by Andrew Rodham in Main branch]
2014-10-01 05:58:03 -04:00

12 KiB