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- Add a settings builder/gatherer class that either builds a description of what the meta-settings will change, or actually applies the changes - Display the pending changes - First pass on actual settings controlled by the hardware+graphics level meta-settings (very WIP) #codereview andrew.rodham [CL 2302104 by Michael Noland in Main branch]
30 lines
489 B
C#
30 lines
489 B
C#
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class HardwareTargeting : ModuleRules
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{
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public HardwareTargeting(TargetInfo Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"CoreUObject",
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"Engine",
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"InputCore",
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"SlateCore",
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"Slate",
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"EditorStyle",
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"UnrealEd",
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"Settings",
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"EngineSettings",
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}
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);
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}
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}
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