Files
UnrealEngineUWP/Engine/Source/Editor/DeviceProfileEditor/Public/DeviceProfileEditorModule.h
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

23 lines
510 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* Device Profile Editor module
*/
class FDeviceProfileEditorModule : public IModuleInterface
{
public:
// Begin IModuleInterface interface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
// End IModuleInterface interface
public:
/**
* Create the slate UI for the Device Profile Editor
*/
static TSharedRef<SDockTab> SpawnDeviceProfileEditorTab( const FSpawnTabArgs& SpawnTabArgs );
};