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85 lines
3.5 KiB
C++
85 lines
3.5 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "BspModePrivatePCH.h"
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#include "BspModeModule.h"
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#include "BspMode.h"
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#include "SBspPalette.h"
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#define LOCTEXT_NAMESPACE "BspMode"
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void FBspModeModule::StartupModule()
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{
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FBspModeStyle::Initialize();
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FEditorModeRegistry::Get().RegisterMode<FBspMode>(
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FBuiltinEditorModes::EM_Bsp,
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NSLOCTEXT("GeometryMode", "DisplayName", "Geometry Editing"),
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FSlateIcon(FEditorStyle::GetStyleSetName(), "LevelEditor.BspMode", "LevelEditor.BspMode.Small"),
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false, // Visible
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100 // UI priority order
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);
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RegisterBspBuilderType(UCubeBuilder::StaticClass(), LOCTEXT("CubeBuilderName", "Box"), LOCTEXT("CubeBuilderToolTip", "Make a box brush"), FBspModeStyle::Get().GetBrush(TEXT("BspMode.BoxBrush")));
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RegisterBspBuilderType(UConeBuilder::StaticClass(), LOCTEXT("ConeBuilderName", "Cone"), LOCTEXT("ConeBuilderToolTip", "Make a cone brush"), FBspModeStyle::Get().GetBrush(TEXT("BspMode.ConeBrush")));
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RegisterBspBuilderType(UCylinderBuilder::StaticClass(), LOCTEXT("CylinderBuilderName", "Cylinder"), LOCTEXT("CylinderBuilderToolTip", "Make a cylinder brush"), FBspModeStyle::Get().GetBrush(TEXT("BspMode.CylinderBrush")));
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RegisterBspBuilderType(UCurvedStairBuilder::StaticClass(), LOCTEXT("CurvedStairBuilderName", "Curved Stair"), LOCTEXT("CurvedStairBuilderToolTip", "Make a curved stair brush"), FBspModeStyle::Get().GetBrush(TEXT("BspMode.CurvedStairBrush")));
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RegisterBspBuilderType(ULinearStairBuilder::StaticClass(), LOCTEXT("LinearStairBuilderName", "Linear Stair"), LOCTEXT("LinearStairBuilderToolTip", "Make a linear stair brush"), FBspModeStyle::Get().GetBrush(TEXT("BspMode.LinearStairBrush")));
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RegisterBspBuilderType(USpiralStairBuilder::StaticClass(), LOCTEXT("SpiralStairBuilderName", "Spiral Stair"), LOCTEXT("SpiralStairBuilderToolTip", "Make a spiral stair brush"), FBspModeStyle::Get().GetBrush(TEXT("BspMode.SpiralStairBrush")));
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RegisterBspBuilderType(UTetrahedronBuilder::StaticClass(), LOCTEXT("SphereBuilderName", "Sphere"), LOCTEXT("SphereBuilderToolTip", "Make a sphere brush"), FBspModeStyle::Get().GetBrush(TEXT("BspMode.SphereBrush")));
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}
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void FBspModeModule::ShutdownModule()
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{
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FEditorModeRegistry::Get().UnregisterMode( FBuiltinEditorModes::EM_Bsp );
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BspBuilderTypes.Empty();
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}
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TSharedRef< SWidget > FBspModeModule::CreateBspModeWidget() const
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{
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return SNew(SBspPalette);
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}
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void FBspModeModule::RegisterBspBuilderType( class UClass* InBuilderClass, const FText& InBuilderName, const FText& InBuilderTooltip, const FSlateBrush* InBuilderIcon )
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{
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check(InBuilderClass->IsChildOf(UBrushBuilder::StaticClass()));
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BspBuilderTypes.Add(MakeShareable(new FBspBuilderType(InBuilderClass, InBuilderName, InBuilderTooltip, InBuilderIcon)));
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}
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void FBspModeModule::UnregisterBspBuilderType( class UClass* InBuilderClass )
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{
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BspBuilderTypes.RemoveAll(
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[InBuilderClass] ( const TSharedPtr<FBspBuilderType>& RemovalCandidate ) -> bool
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{
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return (RemovalCandidate->BuilderClass == InBuilderClass);
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}
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);
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}
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const TArray< TSharedPtr<FBspBuilderType> >& FBspModeModule::GetBspBuilderTypes()
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{
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return BspBuilderTypes;
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}
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TSharedPtr<FBspBuilderType> FBspModeModule::FindBspBuilderType(UClass* InBuilderClass) const
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{
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const TSharedPtr<FBspBuilderType>* FoundBuilder = BspBuilderTypes.FindByPredicate(
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[InBuilderClass] ( const TSharedPtr<FBspBuilderType>& FindCandidate ) -> bool
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{
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return (FindCandidate->BuilderClass == InBuilderClass);
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}
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);
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return FoundBuilder != nullptr ? *FoundBuilder : TSharedPtr<FBspBuilderType>();
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}
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IMPLEMENT_MODULE( FBspModeModule, BspMode );
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#undef LOCTEXT_NAMESPACE
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