Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp
Michael Schoell 348ad15aee Pasting invalid self variables into Macro Blueprints is no longer allowed and promoting or replacing variables with missing properties is no longer an option.
Pasting any nodes into interface BPs is not possible.

When right clicking on a variable node with a missing property, you can replace the node with any valid local variables (in functions).

#ttp 340631 - bp: macros: one can create variables within macros by pasting them into a macro from a blueprint (not sure if this is intentional because the create variable ui has been removed)

[CL 2321738 by Michael Schoell in Main branch]
2014-10-07 16:04:29 -04:00

42 KiB