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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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eba4f3ca9964ec00a092674fed56527f5be58894
UnrealEngineUWP/Engine/Plugins/Runtime/CustomMeshComponent
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Graeme Thornton dc7e506d61 FPrimitiveSceneProxy::GetScene() now returns a reference to the FScene. Lots of code assumes the existance of a scene, so this cements this. Added a check() that the scene is valid when creating the proxy.
[CL 2325472 by Graeme Thornton in Main branch]
2014-10-10 09:36:26 -04:00
..
Resources
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
Source/CustomMeshComponent
FPrimitiveSceneProxy::GetScene() now returns a reference to the FScene. Lots of code assumes the existance of a scene, so this cements this. Added a check() that the scene is valid when creating the proxy.
2014-10-10 09:36:26 -04:00
CustomMeshComponent.uplugin
Store whether a plugin is enabled by default in the uplugin file (rather than in the INI file). Simplifies checks for what is enabled in UE4Game and decentralizes everything.
2014-06-27 16:38:50 -04:00
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