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UnrealEngineUWP
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eba4f3ca9964ec00a092674fed56527f5be58894
UnrealEngineUWP
/
Engine
/
Plugins
History
Max Preussner
976034aede
Messaging: Replaced namespaced enums with enum classes
...
[CL 2326173 by Max Preussner in Main branch]
2014-10-10 20:14:08 -04:00
..
2D
/Paper2D
FPrimitiveSceneProxy::GetScene() now returns a reference to the FScene. Lots of code assumes the existance of a scene, so this cements this. Added a check() that the scene is valid when creating the proxy.
2014-10-10 09:36:26 -04:00
Developer
Do not include BOM signature in non-ASCII commit messages to subversion.
2014-10-02 10:51:56 -04:00
Editor
PluginEditor: Burst upgrades; added documentation links
2014-10-08 13:14:41 -04:00
Experimental
Window menu refactor & polish
2014-10-09 12:34:55 -04:00
Media
Asset context menu refactor & polish
2014-10-09 12:35:10 -04:00
Messaging
Messaging: Replaced namespaced enums with enum classes
2014-10-10 20:14:08 -04:00
Runtime
FPrimitiveSceneProxy::GetScene() now returns a reference to the FScene. Lots of code assumes the existance of a scene, so this cements this. Added a check() that the scene is valid when creating the proxy.
2014-10-10 09:36:26 -04:00
ScriptGeneratorPlugin
[GitHub] 337 : Add module gen include dir to ShouldExportClassesForModule
2014-09-29 04:03:28 -04:00
ScriptPlugin
ScriptPlugin: ScriptContext object is now marked as public so that maps with level blueprints calling functions on scripted objects can be saved without errors.
2014-09-12 04:28:21 -04:00
Slate
/SlateRemote
Store whether a plugin is enabled by default in the uplugin file (rather than in the INI file). Simplifies checks for what is enabled in UE4Game and decentralizes everything.
2014-06-27 16:38:50 -04:00