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UnrealEngineUWP/Engine/Build/BatchFiles/RunUAT.sh
Peter Sauerbrei 51fa18631b addition of errors to Launch On, Package, and Cook analytics
TTP341794
#ue4
#analytics

[CL 2240496 by Peter Sauerbrei in Main branch]
2014-08-01 20:30:13 -04:00

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#!/bin/bash
## Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
##
## Unreal Engine 4 AutomationTool setup script
##
## This script is expecting to exist in the UE4/Engine/Build/BatchFiles directory. It will not work
## correctly if you copy it to a different location and run it.
echo
echo Running AutomationTool...
echo
# loop over the arguments, quoting spaces to pass to UAT proper
Args=
i=0
for Arg in "$@"
do
# replace all ' ' with '\ '
# DISABLED UNTIL FURTHER INVESTIGATION - IT SEEMS IT WASN'T NEEDED AFTER ALL
# NewArg=${Arg// /\\ }
NewArg=$Arg
# append it to the array
Args[i]=$NewArg
# move to next array entry
i=$((i+1))
done
# put ourselves into Engine directory (two up from location of this script)
SCRIPT_DIR=$(cd "`dirname "$0"`" && pwd)
cd "$SCRIPT_DIR/../.."
UATDirectory=Binaries/DotNET/
UATNoCompileArg=
if [ ! -f Build/BatchFiles/RunUAT.sh ]; then
echo "RunUAT ERROR: The script does not appear to be located in the "
echo "Engine/Build/BatchFiles directory. This script must be run from within that directory."
exit 1
fi
# see if we have the no compile arg
if echo "${Args[@]}" | grep -q -i "\-nocompile"; then
UATNoCompileArg=-NoCompile
else
UATNoCompileArg=
fi
if [ "$(uname)" = "Darwin" ]; then
# Setup Mono
source "`dirname "$0"`/Mac/SetupMono.sh" "`dirname "$0"`/Mac"
fi
if [ "$UATNoCompileArg" != "-NoCompile" ]; then
# see if the .csproj exists to be compiled
if [ ! -f Source/Programs/AutomationTool/AutomationTool_Mono.csproj ]; then
echo No project to compile, attempting to use precompiled AutomationTool
UATNoCompileArg=-NoCompile
else
if [ -f "$UATDirectory/AutomationTool.exe" ]; then
echo AutomationTool exists: Deleting
rm -f $UATDirectory/AutomationTool.exe
if [ -d "$UATDirectory/AutomationScripts" ]; then
echo Deleting all AutomationScript dlls
rm -rf $UATDirectory/AutomationScripts
fi
fi
echo Compiling AutomationTool with xbuild
ARGS="/p:Configuration=Development /p:Platform=AnyCPU /verbosity:quiet /nologo"
ARGS="${ARGS} /p:TargetFrameworkProfile="
if [ "$(uname)" = "Darwin" ]; then
ARGS="${ARGS} /p:TargetFrameworkVersion=v4.5"
fi
echo "xbuild Source/Programs/AutomationTool/AutomationTool_Mono.csproj $ARGS"
xbuild Source/Programs/AutomationTool/AutomationTool_Mono.csproj $ARGS
# make sure it succeeded
if [ $? -ne 0 ]; then
echo RunUAT ERROR: AutomationTool failed to compile.
exit 1
else
echo Compilation Succeeded
fi
fi
fi
## Run AutomationTool
#run UAT
cd $UATDirectory
if [ -z "$uebp_LogFolder" ]; then
LogDir="$HOME/Library/Logs/Unreal Engine/LocalBuildLogs"
else
LogDir="$uebp_LogFolder"
fi
# you can't set a dotted env var nicely in sh, but env will run a command with
# a list of env vars set, including dotted ones
echo Start UAT: mono AutomationTool.exe "${Args[@]}"
env uebp_LogFolder="$LogDir" mono AutomationTool.exe "${Args[@]}" $UATNoCompileArg
UATReturn=$?
# @todo: Copy log files to somewhere useful
# if not "%uebp_LogFolder%" == "" copy log*.txt %uebp_LogFolder%\UAT_*.*
# if "%uebp_LogFolder%" == "" copy log*.txt c:\LocalBuildLogs\UAT_*.*
#cp log*.txt /var/log
if [ $UATReturn -ne 0 ]; then
echo RunUAT ERROR: AutomationTool was unable to run successfully.
exit $UATReturn
fi