Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
eba4f3ca9964ec00a092674fed56527f5be58894
UnrealEngineUWP/Engine/Build
History
Michael Trepka 2d292c8690 Made Mac Buildsh always return 0 to solve a problem with hot-reload reporting error in Xcode due to not recognizing 254 (target up to date) as a success exit code.
#codereview Robert.Manuszewski

[CL 2325842 by Michael Trepka in Main branch]
2014-10-10 15:32:54 -04:00
..
Android
Add more ProGuard exceptions, for the Google Play Games C++ SDK
2014-10-02 19:09:23 -04:00
BatchFiles
Made Mac Buildsh always return 0 to solve a problem with hot-reload reporting error in Xcode due to not recognizing 254 (target up to date) as a success exit code.
2014-10-10 15:32:54 -04:00
HTML5
Removed Quit button from html template
2014-10-02 10:52:37 -04:00
IOS
- IPhone6/6Plus support
2014-09-22 11:43:48 -04:00
JunkManifest.txt
- Removing ES31 Target Platform from being compiled - it won't work without the code to support it properly, which isn't quite there yet [ttp 347603]
2014-09-30 11:38:37 -04:00
SourceDistribution.txt
Add UnrealVersionSelector. Allows having multiple engine installations (GitHub and binary) on the same machine, and uses a tag in the .uproject file to associate projects with the correct one. Also sets up explorer shell extensions on Windows, allowing a project to be associated with any engine version.
2014-04-23 17:52:54 -04:00
Powered by Gitea Page: 729ms Template: 27ms
English
English
Licenses API