You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
20 lines
894 B
C++
20 lines
894 B
C++
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "ClassMaps.h"
|
|
#include "UnrealHeaderTool.h"
|
|
#include "UnrealTypeDefinitionInfo.h"
|
|
|
|
TMap<FString, TSharedRef<FUnrealSourceFile> > GUnrealSourceFilesMap;
|
|
TMap<UField*, TSharedRef<FUnrealTypeDefinitionInfo> > GTypeDefinitionInfoMap;
|
|
TMap<UClass*, FString> GClassStrippedHeaderTextMap;
|
|
TMap<UClass*, FString> GClassHeaderNameWithNoPathMap;
|
|
TSet<FUnrealSourceFile*> GPublicSourceFileSet;
|
|
TMap<UProperty*, FString> GArrayDimensions;
|
|
TMap<UPackage*, const FManifestModule*> GPackageToManifestModuleMap;
|
|
TMap<UField*, uint32> GGeneratedCodeCRCs;
|
|
TMap<UEnum*, EUnderlyingEnumType> GEnumUnderlyingTypes;
|
|
TMap<FName, TSharedRef<FClassDeclarationMetaData> > GClassDeclarations;
|
|
TSet<UProperty*> GUnsizedProperties;
|
|
TSet<UField*> GEditorOnlyDataTypes;
|
|
TMap<UStruct*, TTuple<TSharedRef<FUnrealSourceFile>, int32>> GStructToSourceLine;
|