// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. #include "ClassMaps.h" #include "UnrealHeaderTool.h" #include "UnrealTypeDefinitionInfo.h" TMap > GUnrealSourceFilesMap; TMap > GTypeDefinitionInfoMap; TMap GClassStrippedHeaderTextMap; TMap GClassHeaderNameWithNoPathMap; TSet GPublicSourceFileSet; TMap GArrayDimensions; TMap GPackageToManifestModuleMap; TMap GGeneratedCodeCRCs; TMap GEnumUnderlyingTypes; TMap > GClassDeclarations; TSet GUnsizedProperties; TSet GEditorOnlyDataTypes; TMap, int32>> GStructToSourceLine;