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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e8467067c0865c7feeec00df8300f4aea50dfd43
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/Private
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benoit gadreau bc524589f4 Skin Binding: fixed pos to grid/cell center indexation
+ removed occupancy grid computation when useless (this is only used for debug purposes and slows down the binding calculation)

#jira UE-187013
#jira UE-180559
#rb halfdan.ingvarsson

[CL 26506572 by benoit gadreau in ue5-main branch]
2023-07-21 04:56:52 -04:00
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BaseOps
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CleaningOps
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CompositionOps
MeshModelingTools: Add Revolve Spline tool (resubmit after backout after fixing include issues)
2023-04-26 00:46:56 -04:00
CurveOps
Fix crash when spline mesh tool has a spline with too few points, and generally make polygon triangulation not crash when passed an input with too few points
2023-06-28 15:30:03 -04:00
CuttingOps
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DeformationOps
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MeshSpaceDeformerOps
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ParameterizationOps
ModelingOperators: Prevent ensure from firing when a selection is passed to the operation that doesn't consist of at least one full triangle.
2023-06-23 15:37:07 -04:00
PolyModelingOps
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SkinningOps
Skin Binding: fixed pos to grid/cell center indexation
2023-07-21 04:56:52 -04:00
SmoothingOps
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ModelingOperatorsModule.cpp
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