Files
UnrealEngineUWP/Engine/Plugins
max chen 08ccd36b7e Sequencer: Detach when creating a spawnable type from an actor.
The new spawnable should not be attached to anything. This fixes an issue where if you convert a child possessable to a spawnable, that it still thinks it's attached to the original parent.

#jira UE-185836
#rb andrew.rodham, matt.hoffman

[CL 26565492 by max chen in ue5-main branch]
2023-07-24 23:24:42 -04:00
..
2023-07-24 11:50:17 -04:00
2023-07-24 17:26:45 -04:00