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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e8467067c0865c7feeec00df8300f4aea50dfd43
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source
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benoit gadreau bc524589f4 Skin Binding: fixed pos to grid/cell center indexation
+ removed occupancy grid computation when useless (this is only used for debug purposes and slows down the binding calculation)

#jira UE-187013
#jira UE-180559
#rb halfdan.ingvarsson

[CL 26506572 by benoit gadreau in ue5-main branch]
2023-07-21 04:56:52 -04:00
..
MeshModelingTools
Add a reusable geometry selection visualization system intended to be used in modeling tools with minimal boilerplate
2023-06-22 09:28:20 -04:00
MeshModelingToolsEditorOnly
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ModelingComponents
MeshModelingTools: Make depth bias in our materials less sensitive and adjust for FOV, and clean up the material graphs. Add options for dithered and dimmed occluded lines.
2023-07-20 22:54:18 -04:00
ModelingComponentsEditorOnly
Make the SubdividePoly operation not crash on failures to add triangles to the output mesh (which can happen if the output would be non-manifold).
2023-07-20 09:42:11 -04:00
ModelingOperators
Skin Binding: fixed pos to grid/cell center indexation
2023-07-21 04:56:52 -04:00
ModelingOperatorsEditorOnly
Mesh Modeling - update the voxel-based CSG and Merge tools to have the same output selection and widgets that the other voxel-based tools have - this was done by converting the tools to use the UBaseVoxelTool base class.
2023-05-16 15:55:48 -04:00
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