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- Moved the code originally in a Editor/ folder into its own GameplayDebuggerEditor module and added it so it get dynamically loaded in the editor - Added some delegates so GameplayDebugger code can communicate to GameplayDebuggerEditor without referencing it. As only GameplayDebuggerEditor should reference GameplayDebugger, not the opposite. #preflight https://horde.devtools.epicgames.com/job/637808462a05dabce95c5b9e [REVIEW] https://p4-swarm.epicgames.net/reviews/23207203 [FYI] guillaume.morreel, andrew.ladenberger [CL 23258875 by guillaume guay in ue5-main branch]
9.4 KiB
9.4 KiB