Files
UnrealEngineUWP/Engine/Source/Runtime/GameplayDebugger
mieszko zielinski ae3bbaff79 Mass gameplay debugger improvements:
- added an option to control "search range" for entity picking functionality
- massaged the entity scoring based on distance and angle to the camera, to better match intuitive expectations (the score is not a weighted average of angle and distance)
- made the category react to FMassDebugger::OnEntitySelectedDelegate broadcasts and causing it to trigger when an entity gets picked via the category (this improves synchronization with MassDebugger).

[CL 26426184 by mieszko zielinski in ue5-main branch]
2023-07-18 03:09:44 -04:00
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