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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e634ee40dc2e97daa4e4ead10edfeb683fee4792
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly
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nickolas drake 69b3faf248 EditorModelingObjectsCreationAPI: Fix crash due to nullptr dereference on accepting the Pattern Tool.
#rb lonnie.li
#jira UE-189185

[CL 26589052 by nickolas drake in ue5-main branch]
2023-07-25 17:15:27 -04:00
..
Private
EditorModelingObjectsCreationAPI: Fix crash due to nullptr dereference on accepting the Pattern Tool.
2023-07-25 17:15:27 -04:00
Public
-GeometryScript: When creating a new SkeletaMesh asset, provide an option to use the bone attributes of the dynamic mesh to set the reference skeleton of the skeletal mesh.
2023-06-26 10:17:13 -04:00
ModelingComponentsEditorOnly.Build.cs
Update modeling components usage of opensubdiv to allow max/unix targets, since our OpenSubdiv pre-built libraries now also support these targets
2023-06-15 11:41:45 -04:00
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