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UnrealEngineUWP
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e634ee40dc2e97daa4e4ead10edfeb683fee4792
UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
MeshModelingToolset
/
Source
/
ModelingComponentsEditorOnly
History
nickolas drake
69b3faf248
EditorModelingObjectsCreationAPI: Fix crash due to nullptr dereference on accepting the Pattern Tool.
...
#rb lonnie.li #jira UE-189185 [CL 26589052 by nickolas drake in ue5-main branch]
2023-07-25 17:15:27 -04:00
..
Private
EditorModelingObjectsCreationAPI: Fix crash due to nullptr dereference on accepting the Pattern Tool.
2023-07-25 17:15:27 -04:00
Public
-GeometryScript: When creating a new SkeletaMesh asset, provide an option to use the bone attributes of the dynamic mesh to set the reference skeleton of the skeletal mesh.
2023-06-26 10:17:13 -04:00
ModelingComponentsEditorOnly.Build.cs
Update modeling components usage of opensubdiv to allow max/unix targets, since our OpenSubdiv pre-built libraries now also support these targets
2023-06-15 11:41:45 -04:00