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UnrealEngineUWP
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e634ee40dc2e97daa4e4ead10edfeb683fee4792
UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
MeshModelingToolset
/
Source
/
ModelingComponentsEditorOnly
/
Private
History
nickolas drake
69b3faf248
EditorModelingObjectsCreationAPI: Fix crash due to nullptr dereference on accepting the Pattern Tool.
...
#rb lonnie.li #jira UE-189185 [CL 26589052 by nickolas drake in ue5-main branch]
2023-07-25 17:15:27 -04:00
..
AssetUtils
-GeometryScript: When creating a new SkeletaMesh asset, provide an option to use the bone attributes of the dynamic mesh to set the reference skeleton of the skeletal mesh.
2023-06-26 10:17:13 -04:00
ConversionUtils
MeshModelingTools: Various volume conversion fixes:
2023-06-14 23:43:43 -04:00
Operations
Make the SubdividePoly operation not crash on failures to add triangles to the output mesh (which can happen if the output would be non-manifold).
2023-07-20 09:42:11 -04:00
Scene
…
Selection
ModelingMode: selection system bugfixes & improvements.
2023-06-20 16:23:43 -04:00
ToolTargets
…
EditorModelingObjectsCreationAPI.cpp
EditorModelingObjectsCreationAPI: Fix crash due to nullptr dereference on accepting the Pattern Tool.
2023-07-25 17:15:27 -04:00
ModelingComponentsEditorOnlyModule.cpp
…