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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e634ee40dc2e97daa4e4ead10edfeb683fee4792
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public
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rinat abdrashitov b0e1560231 -GeometryScript: When creating a new SkeletaMesh asset, provide an option to use the bone attributes of the dynamic mesh to set the reference skeleton of the skeletal mesh.
-Added a convenience function for getting an array of bone names from a reference skeleton.
-Added MeshBones.h/cpp that contain utility functions to deal with dynamic mesh bone attributes

#rb halfdan.ingvarsson

[CL 26233377 by rinat abdrashitov in ue5-main branch]
2023-06-26 10:17:13 -04:00
..
AssetUtils
-GeometryScript: When creating a new SkeletaMesh asset, provide an option to use the bone attributes of the dynamic mesh to set the reference skeleton of the skeletal mesh.
2023-06-26 10:17:13 -04:00
ConversionUtils
MeshModelingTools: Various volume conversion fixes:
2023-06-14 23:43:43 -04:00
Operations
MeshModelingTools: Subdivide tool improvements dealing with meshes with open boundaries.
2023-06-15 08:56:02 -04:00
Scene
…
Selection
ModelingMode: selection system bugfixes & improvements.
2023-06-20 16:23:43 -04:00
ToolTargets
…
EditorModelingObjectsCreationAPI.h
ModelingToolset: Make Pattern Tool emit correct actors using a new CreateNewActor function.
2023-06-13 17:05:45 -04:00
ModelingComponentsEditorOnlyModule.h
…
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