Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessMobile.cpp
guillaume abadie 7d2361db39 Uses DECLARE_GLOBAL_SHADER on shader class that uses a shader parameter structure
This allows to list quickly in code what shader class are left to refactor to RDG

#rb sebastien.hillaire
#jira none
#preflight 61ae5ab8fc6bcc8e19712326

#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 18386269 in //UE5/Release-5.0/... via CL 18386288
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)

[CL 18386315 by guillaume abadie in ue5-release-engine-test branch]
2021-12-06 14:36:06 -05:00

81 KiB