This allows to list quickly in code what shader class are left to refactor to RDG
#rb sebastien.hillaire
#jira none
#preflight 61ae5ab8fc6bcc8e19712326
#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 18386269 in //UE5/Release-5.0/... via CL 18386288
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)
[CL 18386315 by guillaume abadie in ue5-release-engine-test branch]
This allows lens flares to work with FFT bloom without introducing additional memory bandwidth costs in the tonemapper.
#rb none
#preflight 61a63600361aa0b85b3c506b
#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 18324910 via CL 18374616 via CL 18374634
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18374649 by guillaume abadie in ue5-release-engine-test branch]
[FYI] Guillaume.Abadie
Original CL Desc
-----------------------------------------------------------------
Moves the bloom's intensity to be applied before writing to the bloom rdg texture
This allows lens flares to work with FFT bloom without introducing additional memory bandwidth costs in the tonemapper.
#rb none
#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 18323049 via CL 18374597 via CL 18374633
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18374646 by guillaume abadie in ue5-release-engine-test branch]
This allows lens flares to work with FFT bloom without introducing additional memory bandwidth costs in the tonemapper.
#rb none
#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 18322673 via CL 18374590 via CL 18374632
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18374645 by guillaume abadie in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
For Forward ES31
Default SceneColor RG11B10 + R16F\32F Depth texture
With PropagateAlpha on RGBA16F + R16F\32F
PostProcess we sample SceneDepthAux for Depth
For Deferred ES31
SceneDepthAux only for Metal
PropagateAlpha not working yet
PostProcess we sample SceneDepthTexture for Depth
cvar to change Depth texture from 16 to 32Fr.Mobile.SceneDepthAux
cvar for AlphaPropagate r.Mobile.PropagateAlpha
#jira UE-98033
#rb Dmitriy.Dyomin, Carl.Lloyd, Jack.Porter
#ROBOMERGE-SOURCE: CL 16644095 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16644108 by florin pascu in ue5-release-engine-test branch]
- Shaders are searched by TypeName and PermutationId, so move those fields out of FShader and into separate arrays inside ShaderMap, to reduce cache misses while finding shaders
#rb none
#ROBOMERGE-OWNER: ben.ingram
#ROBOMERGE-AUTHOR: ben.ingram
#ROBOMERGE-SOURCE: CL 12646854 via CL 12646966 via CL 12646981
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)
[CL 12646995 by ben ingram in Main branch]
#jira UE-71869
[at]Jack.Porter
#ROBOMERGE-SOURCE: CL 12620647 in //UE4/Release-4.25/... via CL 12620688 via CL 12620741
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)
[CL 12620781 by carl lloyd in Main branch]
#jira UE-90202
#rb mi.wang
#ROBOMERGE-SOURCE: CL 12174142 in //UE4/Release-4.25/... via CL 12174147
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v661-12148976)
[CL 12174166 by wei liu in Main branch]
#jira UE-89933
#rb carl.lloyd
#ROBOMERGE-SOURCE: CL 11894021 in //UE4/Release-4.25/... via CL 11894022
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)
[CL 11894024 by wei liu in Main branch]