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Necessary to avoid dragging more geometry tools directly in the Engine module when the new Mesh Approximation merge method will be integrated to HLOD #rb jeanfrancois.dube [CL 16207912 by Sebastien Lussier in ue5-main branch]
32 lines
660 B
C++
32 lines
660 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "WorldPartitionHLODUtilitiesModule.h"
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#include "Modules/ModuleManager.h"
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#include "WorldPartitionHLODUtilities.h"
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IMPLEMENT_MODULE(FWorldPartitionHLODUtilitiesModule, WorldPartitionHLODUtilities);
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void FWorldPartitionHLODUtilitiesModule::StartupModule()
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{
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Utilities = nullptr;
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}
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void FWorldPartitionHLODUtilitiesModule::ShutdownModule()
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{
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if (Utilities)
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{
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delete Utilities;
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Utilities = nullptr;
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}
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}
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IWorldPartitionHLODUtilities* FWorldPartitionHLODUtilitiesModule::GetUtilities()
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{
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if (Utilities == nullptr)
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{
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Utilities = new FWorldPartitionHLODUtilities();
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}
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return Utilities;
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}
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