// Copyright Epic Games, Inc. All Rights Reserved. #include "WorldPartitionHLODUtilitiesModule.h" #include "Modules/ModuleManager.h" #include "WorldPartitionHLODUtilities.h" IMPLEMENT_MODULE(FWorldPartitionHLODUtilitiesModule, WorldPartitionHLODUtilities); void FWorldPartitionHLODUtilitiesModule::StartupModule() { Utilities = nullptr; } void FWorldPartitionHLODUtilitiesModule::ShutdownModule() { if (Utilities) { delete Utilities; Utilities = nullptr; } } IWorldPartitionHLODUtilities* FWorldPartitionHLODUtilitiesModule::GetUtilities() { if (Utilities == nullptr) { Utilities = new FWorldPartitionHLODUtilities(); } return Utilities; }