Files
UnrealEngineUWP/Engine/Source/Runtime
justin hare fcf356a894 Fixed issue where sim proxy characters on dynamic, rotated movement bases would be in the wrong location while playing animated root motion.
#jira UE-173985
#rb sean.boocock, keith.yerex
#preflight 63c088b62e714f64adbd5e38
#lockdown nick.whiting

[CL 23674786 by justin hare in ue5-main branch]
2023-01-13 01:54:37 -05:00
..
2023-01-11 03:50:50 -05:00
2023-01-12 15:27:09 -05:00
2023-01-10 06:52:32 -05:00
2022-12-20 19:57:49 -05:00
2022-12-20 19:57:49 -05:00
2023-01-11 03:50:50 -05:00
2023-01-11 01:32:59 -05:00
2023-01-07 04:08:49 -05:00
2023-01-11 01:32:59 -05:00
2023-01-12 16:54:07 -05:00
2023-01-08 07:45:32 -05:00
2023-01-11 16:30:20 -05:00