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e511e021ee558dfd5ae52c782e66a46b3e61e940
UnrealEngineUWP/Engine/Source/Runtime/MeshConversion
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henrik karlsson ce587eb612 Added markups for headers that can't be compiled standalone.. this is needed for both Header units and IWYU
#preflight 63789b0c170bc34a93a869e5
#rb none

[CL 23552160 by henrik karlsson in ue5-main branch]
2022-12-21 02:46:50 -05:00
..
Private
Mesh Modeling and Dynamic Mesh. Provide ability to store and read a vertex mapping with a DynamicMesh inthe case that the source data is non-manifold.
2022-11-30 10:38:46 -05:00
Public
Added markups for headers that can't be compiled standalone.. this is needed for both Header units and IWYU
2022-12-21 02:46:50 -05:00
MeshConversion.Build.cs
…
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