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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e511e021ee558dfd5ae52c782e66a46b3e61e940
UnrealEngineUWP/Engine/Source/Runtime/GeometryFramework
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ryan schmidt 07bfc6f77c GeometryFramework: resolve issue w/ UDynamicMeshComponent::SetDynamicMesh() where the incoming mesh may not be Outered to the Component, so it won't necessarily be serialized, leading to potential situations where the DynamicMesh is null on level load. Also updated UDynamicMeshComponent::PostLoad() to handle this case instead of just check()ing.
#rb none
#preflight  63bf118c763c6c10643dcd56

[CL 23658504 by ryan schmidt in ue5-main branch]
2023-01-11 20:55:38 -05:00
..
Private
GeometryFramework: resolve issue w/ UDynamicMeshComponent::SetDynamicMesh() where the incoming mesh may not be Outered to the Component, so it won't necessarily be serialized, leading to potential situations where the DynamicMesh is null on level load. Also updated UDynamicMeshComponent::PostLoad() to handle this case instead of just check()ing.
2023-01-11 20:55:38 -05:00
Public
Moving FRayTracingGeometry into its own header+source files. FRayTracingGeometry can't forward declare its RHI members yet, so we need it in its own header to remove those dependencies from RenderResource.h
2022-12-02 15:09:41 -05:00
GeometryFramework.Build.cs
Move the ADynamicMeshActor Outliner filter from ModelingTools to GeometryFramework
2022-11-03 18:43:01 -04:00
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