Files
UnrealEngineUWP/Engine/Source/Developer/PakFileUtilities/Private/PakFileUtilities.cpp
gil gribb 57d43aefcc UE4 - Moved mapped ubulk files to .m.ubulk so that they can be aligned and not compressed without affecting other bulk data such as textures.
#rb none


#ROBOMERGE-SOURCE: CL 5010556 via CL 5010559 via CL 5013445

[CL 5037908 by gil gribb in Main branch]
2019-02-18 12:10:33 -05:00

135 KiB