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UnrealEngineUWP/Engine/Source/Developer/PakFileUtilities
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gil gribb 57d43aefcc UE4 - Moved mapped ubulk files to .m.ubulk so that they can be aligned and not compressed without affecting other bulk data such as textures.
#rb none


#ROBOMERGE-SOURCE: CL 5010556 via CL 5010559 via CL 5013445

[CL 5037908 by gil gribb in Main branch]
2019-02-18 12:10:33 -05:00
..
Private
UE4 - Moved mapped ubulk files to .m.ubulk so that they can be aligned and not compressed without affecting other bulk data such as textures.
2019-02-18 12:10:33 -05:00
Public
Merging //UE4/Dev-Main @ 4664414 to Dev-Core (//UE4/Dev-Core)
2019-01-02 00:55:51 -05:00
PakFileUtilities.Build.cs
Merging //UE4/Dev-Main @ 4664414 to Dev-Core (//UE4/Dev-Core)
2019-01-02 00:55:51 -05:00
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