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UnrealEngineUWP
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Engine
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ShaderCompilerCommon
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guillaume abadie
886da10abf
Adds bSupportsRealTypes=RuntimeDependent in Vulkan SM5 and SM6
...
#rb jeannoe.morissette #jira UE-179496 [CL 26269712 by guillaume abadie in 5.3 branch]
2023-06-27 16:33:56 -04:00
..
CrossCompiler.cpp
[shaders] add a mutex acquired around all calls into hlslcc as a temporary fix for parallel in-process compilation. also some minor cleanup (include sorting, remove an unused/unimplemented function prototype)
2023-02-07 11:04:07 -05:00
DXCWrapper.cpp
[shaders] use ImageGetDigestStream for hashing DXC DLLs (to exclude signature/certificate data) instead of hashing the entire binary. This allows us to get the same version # for both signed and unsigned DLLs, and so fixes recompilation of shaders on initial startup of packaged release builds. Hashing was changed to xxhash which provides an iterative hashing API as required by this change (cityhash does not have such an API).
2023-02-08 16:13:26 -05:00
HlslAST.cpp
Fix stripping of unused interpolator. HLSLParser used by the RemoveUnusedOutputs function wasn't able to parse bit_cast, nointrerp, ulong, and Constant tokens.
2023-06-19 15:19:24 -04:00
HlslAST.h
Fix stripping of unused interpolator. HLSLParser used by the RemoveUnusedOutputs function wasn't able to parse bit_cast, nointrerp, ulong, and Constant tokens.
2023-06-19 15:19:24 -04:00
HlslccHeaderWriter.cpp
Unify shader debug name in shader code output for DXC backends to improve cache hits.
2023-02-07 11:15:47 -05:00
HlslExpressionParser.inl
Removed operator new (TArray) usage from headers.
2023-05-05 09:13:53 -04:00
HlslLexer.cpp
Fix stripping of unused interpolator. HLSLParser used by the RemoveUnusedOutputs function wasn't able to parse bit_cast, nointrerp, ulong, and Constant tokens.
2023-06-19 15:19:24 -04:00
HlslLexer.h
…
HlslParser.cpp
Fix stripping of unused interpolator. HLSLParser used by the RemoveUnusedOutputs function wasn't able to parse bit_cast, nointrerp, ulong, and Constant tokens.
2023-06-19 15:19:24 -04:00
HlslParser.h
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HlslUtils.cpp
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HlslUtils.h
Removed operator new (TArray) usage from headers.
2023-05-05 09:13:53 -04:00
ShaderCompilerCommon.cpp
Fix crash on empty string of preprocessed shader source.
2023-06-16 11:21:44 -04:00
ShaderConductorContext.cpp
Adds bSupportsRealTypes=RuntimeDependent in Vulkan SM5 and SM6
2023-06-27 16:33:56 -04:00
ShaderMinifier.cpp
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ShaderSymbolExport.cpp
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SpirvCommon.cpp
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SpirvReflectCommon.cpp
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