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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e294c57cdaec0019fc61bb2aa1f2b3553c37397e
UnrealEngineUWP/Engine/Source
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tim doerries e294c57cda SparseVolumeTexture import dialog now defaults to 16bit float for all components and tries to use 8bit unorm for density if possible.
#rb Sebastien.Hillaire
#rnx

[CL 26706161 by tim doerries in 5.3 branch]
2023-07-31 10:45:05 -04:00
..
Developer
CombineMeshInstances: add support for skipping face merging on specified Material IDs
2023-07-31 10:21:58 -04:00
Editor
SparseVolumeTexture import dialog now defaults to 16bit float for all components and tries to use 8bit unorm for density if possible.
2023-07-31 10:45:05 -04:00
Programs
UnrealBuildTool: BuildSettingsVersion.V4 enable msvc strict conformance mode by default
2023-07-27 19:40:20 -04:00
Runtime
Fix assert firing when VT system is updated from offscreen renderer passes.
2023-07-31 10:23:46 -04:00
ThirdParty
Fix null pointer exception in SPIRV-Cross for structured buffer support.
2023-07-24 15:09:41 -04:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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