Files
UnrealEngineUWP/Engine/Source/Developer/Localization/Public/LocalizationModule.h
Chris Gagnon 00f8b72a0b Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5602170 by Chris Gagnon in Dev-Editor branch]
2019-03-27 15:03:08 -04:00

26 lines
727 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
class ULocalizationTarget;
class ILocalizationModule : public IModuleInterface
{
public:
/**
* Given a config file, generate a compiled LocRes file for the active culture and use it to update the live-entries in the localization manager.
*/
virtual bool HandleRegenLocCommand(const FString& InConfigFilePath) = 0;
virtual ULocalizationTarget* GetLocalizationTargetByName(FString TargetName, bool bIsEngineTarget) = 0;
static ILocalizationModule& Get()
{
return FModuleManager::LoadModuleChecked<ILocalizationModule>("Localization");
}
};