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UnrealEngineUWP
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e28cbc7ead2d10cbcf9beeecdeaaacc3a100b94c
UnrealEngineUWP
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Engine
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Richard TalbotWatkin
e28cbc7ead
Fixed implicit conversion warning in VS2019.
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#rb none [CL 8930754 by Richard TalbotWatkin in Dev-Editor branch]
2019-09-20 13:19:09 -04:00
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Binaries
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Build
Modes Toolbar Palettes
2019-09-18 18:05:12 -04:00
Config
Pushes many parts of viewport layout out of level editor up t o UnrealEd. #rb Laurent.Barnes #fyi chris.gagnon
2019-09-19 13:08:32 -04:00
Documentation
Update the tooltip on the F, T and V Interp functions to be explict about what happens when you pass in 0 speed
2019-08-30 13:46:15 -04:00
Extras
Move cl-filter into a Windows subfolder.
2019-08-30 12:02:01 -04:00
Platforms
/XXX
#jira UE-79452 Fatal error when packaging switch with Use Mobile Forward Renderer enabled
2019-09-04 15:29:25 -04:00
Plugins
Adding forward declaration that should fix an incremental build error.
2019-09-20 09:10:47 -04:00
Programs
Fixed alignment of non compressed files in pak files.
2019-08-23 19:57:51 -04:00
Shaders
Slate - For RHI based material shaders, this CL eliminates several permutations that we didn't need, but were using in some cases (removal of those in the editor was a previous CL). This eliminates 3 "Disabled Effect" permutations per shaders, this is now a dyanmic branch in the shader - It's still a permutation in slate global shaders. This also removes all the FLocalVertexFactory permutations, as well as the ConvertToUniformMesh permutation, both of which shouldn't have ever been on for UII Materials - but the editor was using the FLocalVertexFactory one (but those cases should all be fixed now).
2019-09-07 23:36:23 -04:00
Source
Fixed implicit conversion warning in VS2019.
2019-09-20 13:19:09 -04:00