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UnrealEngineUWP/Engine/Source/Developer/Localization/Public
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Chris Gagnon 56e73ed431 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 6042607 by Chris Gagnon in Dev-Editor branch]
2019-04-22 18:56:08 -04:00
..
Serialization
Added support for splitting off per-platform localization
2019-01-21 11:07:47 -05:00
LocalizationConfigurationScript.h
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-01-02 14:54:39 -05:00
LocalizationModule.h
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-03-27 15:03:08 -04:00
LocalizationSettings.h
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-01-02 14:54:39 -05:00
LocalizationSourceControlUtil.h
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-01-02 14:54:39 -05:00
LocalizationTargetTypes.h
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-03-27 15:03:08 -04:00
LocTextHelper.h
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-04-22 18:56:08 -04:00
PortableObjectFormatDOM.h
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-01-02 14:54:39 -05:00
PortableObjectPipeline.h
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-01-02 14:54:39 -05:00
TextLocalizationResourceGenerator.h
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-03-27 15:03:08 -04:00
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