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izzy
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UnrealEngineUWP
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df7c178fe2bed8561383491b3a88bc045bde2b13
UnrealEngineUWP
/
Engine
/
Source
/
Editor
/
BlueprintGraph
History
Mike Beach
df7c178fe2
Extending the BP editor's "save on compile" option, so it can be applied to blueprints that fail to compile.
...
[CL 2339083 by Mike Beach in Main branch]
2014-10-23 17:01:50 -04:00
..
Classes
Any latent action nodes derived from BaseAsyncTask are now supported in macros. Reminder, these macros will prevent themselve from being placeable in functions.
2014-10-16 14:38:52 -04:00
Private
Extending the BP editor's "save on compile" option, so it can be applied to blueprints that fail to compile.
2014-10-23 17:01:50 -04:00
Public
Extending the BP editor's "save on compile" option, so it can be applied to blueprints that fail to compile.
2014-10-23 17:01:50 -04:00
BlueprintGraph.Build.cs
Extracting AI code from the engine into a separate module, pass 1 #UE4
2014-05-29 17:06:50 -04:00