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UnrealEngineUWP
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df7c178fe2bed8561383491b3a88bc045bde2b13
UnrealEngineUWP
/
Engine
History
Mike Beach
df7c178fe2
Extending the BP editor's "save on compile" option, so it can be applied to blueprints that fail to compile.
...
[CL 2339083 by Mike Beach in Main branch]
2014-10-23 17:01:50 -04:00
..
Binaries/ThirdParty/Mono/Mac
/bin
…
Build
- Initialize Android VR HMDs from the Java UI thread.
2014-10-20 19:15:50 -04:00
Config
#ue4 - Add hit result to all Actor and SceneComponent transform functions, for both C++ and Blueprints.
2014-10-23 15:06:39 -04:00
Extras/Maya_AnimationRiggingTools
/MayaTools
Tools update
2014-09-18 22:40:49 -04:00
Plugins
Adjusted access to the LocalWorkspaceMenuRoot within FTabManager - GetLocalWorkspaceRoot() now returns a const and provides methods to expose adding a category and clearing categories
2014-10-23 15:11:28 -04:00
Programs
Removed [URL] GameName=Name from ini as we no longer need it for anything else than fixing the game name case (passed from command line)
2014-10-14 10:31:43 -04:00
Shaders
fixed SubsurfaceSSS for splitscreen (minor extra cost even for non splitscreen but that can be optimized later)
2014-10-23 13:36:07 -04:00
Source
Extending the BP editor's "save on compile" option, so it can be applied to blueprints that fail to compile.
2014-10-23 17:01:50 -04:00