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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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df7c178fe2bed8561383491b3a88bc045bde2b13
UnrealEngineUWP/Engine/Source
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Mike Beach df7c178fe2 Extending the BP editor's "save on compile" option, so it can be applied to blueprints that fail to compile.
[CL 2339083 by Mike Beach in Main branch]
2014-10-23 17:01:50 -04:00
..
Developer
Adjusted access to the LocalWorkspaceMenuRoot within FTabManager - GetLocalWorkspaceRoot() now returns a const and provides methods to expose adding a category and clearing categories
2014-10-23 15:11:28 -04:00
Editor
Extending the BP editor's "save on compile" option, so it can be applied to blueprints that fail to compile.
2014-10-23 17:01:50 -04:00
Programs
Modified staging logic for ICU data to only stage default ICU data.
2014-10-23 16:46:47 -04:00
Runtime
Moved ICU data from Localization subdirectory to Internationalization subdirectory. Appropriate changes to loading and staging logic to reference the new location.
2014-10-23 16:41:50 -04:00
ThirdParty
Updated ICU data generation makefiles to include a file necessary for support of some cultures.
2014-10-23 16:11:38 -04:00
UE4Client.Target.cs
…
UE4Editor.Target.cs
Couple more renames for MobileTemple->SunTemple.
2014-09-18 08:32:54 -04:00
UE4Game.Target.cs
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UE4Server.Target.cs
…
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