Files
UnrealEngineUWP/Engine/Source/Editor/BehaviorTreeEditor/Private
Thomas Sarkanen 22df8494db Fixed crash selecting sub-nodes in Behavior Trees
Crash was caused by the removal of the call to UpdateGraphNode() in SGraphPanel::AddNode(). This meant that sub-nodes didnt get a valid parent panal pointer set.
Allowing nodes to override SetOwner() lets BT sub-nodes correctly recieve their parent.
Also removed previous checks put in place to try to prevent the crash.

#codereview Mieszko.Zielinski

[CL 2332786 by Thomas Sarkanen in Main branch]
2014-10-17 05:01:49 -04:00
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