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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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df7c178fe2bed8561383491b3a88bc045bde2b13
UnrealEngineUWP/Engine/Build
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JJ Hoesing 22f3cbb2fe - Initialize Android VR HMDs from the Java UI thread.
- The Native->Java->JavaUI->Native callback could probably be made more generic than this.

[CL 2335076 by JJ Hoesing in Main branch]
2014-10-20 19:15:50 -04:00
..
Android
- Initialize Android VR HMDs from the Java UI thread.
2014-10-20 19:15:50 -04:00
BatchFiles
Better error handling in Mac Build.sh
2014-10-14 16:48:17 -04:00
HTML5
HTML5 crash handling & stack walking
2014-10-16 04:51:33 -04:00
IOS
- IPhone6/6Plus support
2014-09-22 11:43:48 -04:00
JunkManifest.txt
- Removing ES31 Target Platform from being compiled - it won't work without the code to support it properly, which isn't quite there yet [ttp 347603]
2014-09-30 11:38:37 -04:00
SourceDistribution.txt
Add UnrealVersionSelector. Allows having multiple engine installations (GitHub and binary) on the same machine, and uses a tag in the .uproject file to associate projects with the correct one. Also sets up explorer shell extensions on Windows, allowing a project to be associated with any engine version.
2014-04-23 17:52:54 -04:00
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