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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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dbf7df1ef561d7300a4c1ab649f2abdf960bfa06
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Public
History
joe pribele a7673567fe change to FObjectPropertyBase ParseObjectPropertyValue and FindImportedObject to take in a TObjectPtr<UObject> instead of UObject
added `SetObjectPtrPropertyValue(void* PropertyValueAddress, TObjectPtr<UObject> Value)`

this allows objects to be imported from text without resolving the object
#preflight 640900fa8832f48a4dc62ee4

[CL 24567650 by joe pribele in ue5-main branch]
2023-03-08 16:56:59 -05:00
..
AssetRegistry
Cooker: Add support for generated packages cooking iteratively.
2023-02-13 22:35:18 -05:00
Blueprint
Fix potential for data loss when loading hierarchical Blueprint class assets w/ circular dependencies asynchronously in the editor.
2023-02-27 20:56:57 -05:00
Internationalization
…
Misc
Cooker,AssetRegistry,AssetManager: Remove deprecation handling for fields deprecated in 5.1 and earlier.
2023-03-02 19:37:50 -05:00
Serialization
ZenLoader in Editor: Respect the LoadObject flags LOAD_Quiet and LOAD_Warn flags to silence warnings about missing packages in this scenario.
2023-03-01 15:38:55 -05:00
Templates
Added ElementType to TSubclassOf
2023-03-06 10:05:03 -05:00
UObject
change to FObjectPropertyBase ParseObjectPropertyValue and FindImportedObject to take in a TObjectPtr<UObject> instead of UObject
2023-03-08 16:56:59 -05:00
CoreUObject.h
Removed HACK_HEADER_GENERATOR
2023-01-20 12:47:21 -05:00
CoreUObjectSharedPCH.h
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