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Repurpose XcodeVersionInShaderVersion into UseFullMetalVersionInShaderVersion, setting this to true will force shaders to rebuild for each new Xcode version (reverting to previous behaviour) #jira UE-179011 #rb Zack.Neyland, Arciel.Rekman, Carl.Lloyd #lockdown Rolando.Caloca #preflight 6402755daa00423335e22d0f [CL 24525802 by calvin zheng in ue5-main branch]