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dbeebbcab95495a280ebe593e8b1caef4853a33f
UnrealEngineUWP/Engine/Source/Runtime/PhysicsCore/Public
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chris caulfield df8ec4c4c4 Chaos - PerShapeData split into FShapeInstanceProxy and FShapeInstance for GT/PT respectively (Phase 1)
#rb benn.gallagher
#preflight 63efc6ab81646f1f248bd67e

[CL 24292252 by chris caulfield in ue5-main branch]
2023-02-17 17:10:17 -05:00
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Chaos
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PhysicalMaterials
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BodyInstanceCore.h
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BodySetupCore.h
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BodySetupEnums.h
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ChaosInterfaceWrapperCore.h
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ChaosSQTypes.h
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CollisionQueryFilterCallbackCore.h
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CollisionShape.h
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Interface_CollisionDataProviderCore.h
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PhysDerivedDataPublic.h
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PhysicsCore.h
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PhysicsCoreModule.h
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PhysicsInitialization.h
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PhysicsInterfaceDeclaresCore.h
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PhysicsInterfaceTypesCore.h
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PhysicsInterfaceUtilsCore.h
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PhysicsInterfaceWrapperShared.h
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PhysicsObjectPhysicsCoreInterface.h
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PhysicsPublicCore.h
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PhysicsSettingsCore.h
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PhysicsSettingsEnums.h
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PhysicsSQ.h
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PhysTestSerializer.h
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PhysXIncludes.h
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PhysXInterfaceWrapperCore.h
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PhysXPublicCore.h
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PhysXSupportCore.h
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PhysXToChaosUtil.h
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SQAccelerator.h
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SQCapture.h
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SQVerifier.h
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